Book 4, An Island Apart Begins & Black Knight is Here!

Book 4, An Island Apart, Chapters 1 & 2, have been added for both light and shadow.
At last, we rejoin Kurt and the others from Book 1.

Kurt and crew escape to Rose's homeland, Holtz.
They take refuge among its islands, but the empire is in hot pursuit...

You can unlock the chapters by collecting Story Fragments earned as battle rewards.

• Collect all of Book 1's story rewards to unlock and switch to new Books using the Change Stories option on the home screen menu.

1-Year Celebration Disciple Black Knight: Sword Spirit is Here!

To commemorate one year of Fire Emblem Shadows, you can now unlock the new disciple Black Knight: Sword Spirit.
Collect Souls to unlock Black Knight.
These can be obtained via the following.

・Limited-time Log-In Bonus (6 in total)
・Book 4 Story Rewards (3 in total)
・Treasure chest rewards from battle or at the Bazaar

See 1-Year Celebration Begins! for more information.

In addition to Black Knight becoming available, we've also added new support conversations.

・Black Knight × Ike

Please see the article below if you have any questions about support conversations.

Watching Support Conversations!

Some here know me as
the Black Knight. Perhaps
you have heard of me?

Black Knight: Sword Spirit

A disciple of shadow who wanders
the land like a phantom, hoping to
encounter a worthy foe.

Attributes ・ Weapon: Sword (Red) Type: Armored
Light HP: 88 Atk: 30
Shadow HP: 286 Atk: 30

• Stats are at Level 1.

Exclusive Magic Skill

Black Luna EX

In light form:
Effect: Inflict "take 50% more weapon damage" (permanent).
60 red damage.
Area: Targets in 1 space.
Cooldown time: 5 seconds.

In shadow form:
Effect: Inflict "take 20% more weapon damage" (3 turns).
45 red damage.
Area: Targets in 1 space.
Cooldown time: 5 seconds.
• Except damage-over-time effects.

Other Magic Skills

Rapid Fire Strike

Effect: 50 red damage.
Swap target 2 spaces farther.
Area: Targets in 1 space.
Cooldown: 1 second (Uses: 1).

Dark Self Heal + (Armored)

Effect: Heal 180 HP to unit.
Area: Own unit.
Cooldown: 4 seconds (Uses: 1).

• This magic skill is exclusive to armored units.

Dark Self Ward + (Armored)

Effect: Grant "take 30% less magic damage" (3 turns) to unit.
Area: Own unit.
Cooldown: 4 seconds (Uses: 1).

• Except damage-over-time effects.
• This magic skill is exclusive to armored units.

• Magic skill effects are at level 1.

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